GO SYNTH — REVERB EFFECT #2

After the previous failure, I decided to document myself at a minimum. I mainly used this article from Rishikesh Daoo. I might consider reading some of his other articles as it’s quite insightful!

This basically told me that a nice ratio can be reached with 4 buffers that delay at different rates the sound.

So while I kept the previous algorithm, I just duplicated it 4 times with different offsets to the main delay offset. So instead of having only 1x repetition fading progressively, we have 4 of them:

0 is the original sound shape, {1,2,3,4} are each different delays that will repeat several times (b, c,…) while progressively adding. Note that 4c is the tiny jump.

By adjusting the delays time, we can get an “acceptable reverb effect” that covers very different types of reverb:

When the delay time is just under the signal frequency, we get a reversed delay (like if the reverb was applied from right to left). This transforms the shape of the resulting sound (as it reduces the “saw” effect):

I’m quite happy with this result, it can be found in the blog/002-reverb-effect branch of my project.

Next, I will probably add a UI so that testing sound can be more interactive. This is important as my aim is not to build a synth following the theory only, but more to explore sound design while building my synth. Soon too, I will need an envelope (and so a Voltage Control Oscillator) and midi assignments… Not sure in which order this will happen 😀

Until then, stay safe and curious!